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MonkyTalk. Host. Build.

From your first connection to your own bot. Find the right path to use Monky, manage your server and build integrations.

Monky

Before you create your server

Monky doesn't work like Discord. The server runs on your computer, not in a cloud, and goes offline when you quit Monky or turn off your PC. For friends on another network to join, you need to open a port, use a VPN or host on a VPS.

A place for your group ​

Monky brings chat, voice, video and screen sharing together on servers hosted by you or someone in your group. No central account is required: your identity stays on your device.

Monky showing text and voice channels, a conversation and a demo server's member list.
The app in use. Screenshots in this guide use the official Windows client with demo profiles and data.

Community server ​

Want to try Monky before setting up your own? Join Monky Community, the open community server: ask questions, test voice and screen sharing and try MonkyBot. It has no password.

Join Monky Community

The invite opens your installed Monky. If you don't have the app yet, the invite page offers the download.

Find what you need ​

I want to…Start here
Download the appDownload for Windows and macOS
Understand how Monky works before creating a serverFAQ
Join my friendsIdentity and getting started
Adjust my microphone or cameraApp settings
Add or use an existing botBots for users and administrators
Build a botBot SDK tutorial
Look up a method or typeBot SDK reference
Fix a problemTroubleshooting

How it works ​

  1. Someone hosts from the app or on a VPS.
  2. Other people join using that server's address and port.
  3. The server maintains channels, permissions and text history. Media uses WebRTC.

In P2P Mesh, media travels directly between participants when the network allows it; a TURN relay can help when there is no direct route. In SFU mode, the server receives and forwards media. This changes network requirements, bandwidth usage and who can access the media — see P2P and SFU.

For internal implementation details, see the architecture.